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@@ -0,0 +1,102 @@
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+// Pfeil
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+
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+#define WINDOWS
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+
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+#ifdef LINUX
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+#include <X11/Xlib.h>
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+#include <GL/gl.h>
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+#include <GL/glut.h>
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+#endif
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+
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+#ifdef WINDOWS
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+#include <windows.h>
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+#include <gl\gl.h>
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+#include <gl\glut.h>
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+#endif
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+
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+void pfeil()
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+{
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+ glBegin(GL_TRIANGLES); // Vorderseite
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+ glColor4f(1.0f, 0.0f, 0.0f, 1.0);
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+ glVertex3f(-1.0f, 0.0f, 0.2f);
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+ glVertex3f( 0.0f, 1.0f, 0.2f);
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+ glVertex3f( 1.0f, 0.0f, 0.2f);
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+ glEnd();
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+ glBegin(GL_QUADS);
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+ glColor4f(1.0f, 0.0f, 0.0f, 1.0);
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+ glVertex3f(-0.5f, 0.0f, 0.2f);
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+ glVertex3f( 0.5f, 0.0f, 0.2f);
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+ glVertex3f( 0.5f, -1.5f, 0.2f);
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+ glVertex3f(-0.5f, -1.5f, 0.2f);
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+ glEnd();
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+
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+ glBegin(GL_POLYGON); // Rueckseite
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+ glColor4f(1.0f, 0.0f, 0.0f, 1.0);
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+ glVertex3f(-1.0f, 0.0f, -0.2f);
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+ glVertex3f( 0.0f, 1.0f, -0.2f);
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+ glVertex3f( 1.0f, 0.0f, -0.2f);
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+ glEnd();
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+ glBegin(GL_POLYGON);
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+ glColor4f(1.0f, 0.0f, 0.0f, 1.0);
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+ glVertex3f(-0.5f, 0.0f, -0.2f);
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+ glVertex3f( 0.5f, 0.0f, -0.2f);
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+ glVertex3f( 0.5f, -1.5f, -0.2f);
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+ glVertex3f(-0.5f, -1.5f, -0.2f);
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+ glEnd();
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+
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+ glBegin(GL_QUADS); //
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+ glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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+ glVertex3f(-1.0f, 0.0f, 0.2f);
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+ glVertex3f(-1.0f, 0.0f, -0.2f);
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+ glVertex3f( 0.0f, 1.0f, -0.2f);
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+ glVertex3f( 0.0f, 1.0f, 0.2f);
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+ glEnd();
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+
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+ glBegin(GL_QUADS);
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+ glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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+ glVertex3f(1.0f, 0.0f, 0.2f);
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+ glVertex3f(1.0f, 0.0f, -0.2f);
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+ glVertex3f(0.0f, 1.0f, -0.2f);
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+ glVertex3f(0.0f, 1.0f, 0.2f);
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+ glEnd();
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+
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+ glBegin(GL_QUADS);
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+ glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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+ glVertex3f(-0.5f, 0.0f, 0.2f);
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+ glVertex3f(-0.5f, 0.0f, -0.2f);
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+ glVertex3f(-1.0f, 0.0f, -0.2f);
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+ glVertex3f(-1.0f, 0.0f, 0.2f);
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+ glEnd();
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+
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+ glBegin(GL_QUADS);
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+ glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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+ glVertex3f(0.5f, 0.0f, 0.2f);
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+ glVertex3f(0.5f, 0.0f, -0.2f);
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+ glVertex3f(1.0f, 0.0f, -0.2f);
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+ glVertex3f(1.0f, 0.0f, 0.2f);
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+ glEnd();
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+
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+ glBegin(GL_QUADS);
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+ glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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+ glVertex3f(-0.5f, 0.0f, 0.2f);
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+ glVertex3f(-0.5f, 0.0f, -0.2f);
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+ glVertex3f(-0.5f, -1.5f, -0.2f);
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+ glVertex3f(-0.5f, -1.5f, 0.2f);
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+ glEnd();
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+
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+ glBegin(GL_QUADS);
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+ glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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+ glVertex3f(0.5f, 0.0f, 0.2f);
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+ glVertex3f(0.5f, 0.0f, -0.2f);
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+ glVertex3f(0.5f, -1.5f, -0.2f);
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+ glVertex3f(0.5f, -1.5f, 0.2f);
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+ glEnd();
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+
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+ glBegin(GL_QUADS);
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+ glColor4f(1.0f, 1.0f, 0.0f, 1.0f);
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+ glVertex3f(-0.5f, -1.5f, 0.2f);
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+ glVertex3f(-0.5f, -1.5f, -0.2f);
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+ glVertex3f( 0.5f, -1.5f, -0.2f);
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+ glVertex3f( 0.5f, -1.5f, 0.2f);
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+ glEnd();
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+}
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